Seena Burns [NNKD] is a backend software engineer who spends most of his free time exploring the world of art (technical and not), design and game development.

Work | Twitter: @nnkdnnkd | Github: @seenaburns

Dynamic Range, Exposure And Tonemapping

I want to try to talk about the intuition behind exposure and tonemapping as they’ve been showing up a lot for me, and dealing with luminance is a good introduction to some interesting post processing techniques used in recent games, such as automatic exposure, temporal adaption, and local tonemapping.

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